Implement drop campaign reeval when last drop is claimed

This commit is contained in:
DevilXD committed 2021-12-04 18:38:40 +01:00
1 parent d83420fbbe
commit 857a543214
4 files changed
+282 -191

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+12
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@@ -127,5 +127,17 @@ class DropsCampaign:
def active(self):
return self.status == "ACTIVE"
@property
def total_drops(self) -> int:
return len(self.timed_drops)
@property
def claimed_drops(self) -> int:
return sum(d.is_claimed for d in self.timed_drops.values())
@property
def remaining_drops(self) -> int:
return sum(not d.is_claimed for d in self.timed_drops.values())
def get_drop(self, drop_id: str) -> Optional[TimedDrop]:
return self.timed_drops.get(drop_id)
+4 -1
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@@ -7,6 +7,7 @@ import json
import ctypes
import logging
import asyncio
import warnings
import traceback
import threading
from typing import Any, Dict, NoReturn
@@ -20,7 +21,9 @@ try:
except (ImportError, ModuleNotFoundError):
raise ImportError("You have to run 'python -m pip install pywin32' first")
# disable some warnings
warnings.simplefilter("ignore", RuntimeWarning)
warnings.simplefilter("ignore", DeprecationWarning)
# nice console title
try:
ctypes.windll.kernel32.SetConsoleTitleW(f"Twitch Drops Miner v{__version__} (by DevilXD)")
+93 -68
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@@ -63,10 +63,14 @@ class Twitch:
self._channel_change = asyncio.Event()
# Inventory
self.inventory: List[DropsCampaign] = []
self._campaign_change = asyncio.Event()
def wait_until_login(self):
return self._is_logged_in.wait()
def reevaluate_campaigns(self):
self._campaign_change.set()
async def close(self):
print("Exiting...")
self._session.cookie_jar.save(COOKIES_PATH) # type: ignore
@@ -87,75 +91,96 @@ class Twitch:
• Selecting a stream to watch, and watching it
• Changing the stream that's being watched if necessary
"""
# Start our websocket connection - shouldn't require task tracking
asyncio.create_task(self.websocket.connect())
# Claim the drops we can
self.inventory = await self.get_inventory()
games = set()
for campaign in self.inventory:
if campaign.status == "UPCOMING":
# we have no use in processing upcoming campaigns here
continue
for drop in campaign.timed_drops.values():
if drop.can_earn:
games.add(campaign.game)
if drop.can_claim:
await drop.claim()
# games now has all games we want to farm drops for
if not channel_names:
# get a list of all channels with drops enabled
print("Fetching suitable live channels to watch...")
live_streams: Dict[Game, List[Channel]] = await self.get_live_streams(
games, [DROPS_ENABLED_TAG]
)
for game, channels in live_streams.items():
for channel in channels:
self.channels[channel.id] = channel
print(f"Added channel: {channel.name} for game: {game.name}")
else:
# Fetch information about all channels we're supposed to handle
for channel_name in channel_names:
channel: Channel = await Channel(self, channel_name) # type: ignore
self.channels[channel.id] = channel
# Sub to these channel updates
topics: List[WebsocketTopic] = []
for channel_id in self.channels:
topics.append(
get_topic(
"VideoPlayback", channel_id, partial(self.process_stream_state, channel_id)
)
)
await self.websocket.add_topics(topics)
# Repeat: Change into a channel we can watch, then reset the flag
self._channel_change.set()
refresh_channels = False # we're entering having fresh channel data already
# Start our websocket connection
self.websocket.start()
while True:
# wait for the change channel signal
await self._channel_change.wait()
for channel in self.channels.values():
if (
channel.stream is not None # steam online
and channel.stream.drops_enabled # drops are enabled
and channel.stream.game in games # streams a game we can earn drops in
):
self.watch(channel)
refresh_channels = True
self._channel_change.clear()
break
else:
# there's no available channel to watch
if refresh_channels:
# refresh the status of all channels,
# to make sure that our websocket didn't miss anything til this point
print("No suitable channel to watch, refreshing...")
for channel in self.channels.values():
await channel.get_stream()
await asyncio.sleep(0.5)
refresh_channels = False
# Claim the drops we can
self.inventory = await self.get_inventory()
games = set()
for campaign in self.inventory:
if campaign.status == "UPCOMING":
# we have no use in processing upcoming campaigns here
continue
print("No suitable channel to watch, retrying in 120 seconds")
await asyncio.sleep(120)
for drop in campaign.timed_drops.values():
if drop.can_earn:
games.add(campaign.game)
if drop.can_claim:
await drop.claim()
# games now has all games we want to farm drops for
# if it's empty, there's no point in continuing
if not games:
print(
"No active campaigns to farm drops for.\n\n"
"Application Terminated.\nClose the console window to exit the application.",
)
await asyncio.Future()
if not channel_names:
# get a list of all channels with drops enabled
print("Fetching suitable live channels to watch...")
live_streams: Dict[Game, List[Channel]] = await self.get_live_streams(
games, [DROPS_ENABLED_TAG]
)
for game, channels in live_streams.items():
for channel in channels:
self.channels[channel.id] = channel
print(f"Added channel: {channel.name} for game: {game.name}")
else:
# Fetch information about all channels we're supposed to handle
for channel_name in channel_names:
channel: Channel = await Channel(self, channel_name) # type: ignore
self.channels[channel.id] = channel
# Sub to these channel updates
topics: List[WebsocketTopic] = []
for channel_id in self.channels:
topics.append(
get_topic(
"VideoPlayback", channel_id, partial(self.process_stream_state, channel_id)
)
)
await self.websocket.add_topics(topics)
# Repeat: Change into a channel we can watch, then reset the flag
self._channel_change.set()
refresh_channels = False # we're entering having fresh channel data already
while True:
# wait for either the change channel signal, or campaign change signal
await asyncio.wait(
(
self._channel_change.wait(),
self._campaign_change.wait(),
),
return_when=asyncio.FIRST_COMPLETED,
)
if self._campaign_change.is_set():
# we need to reevaluate all campaigns
# reconnect the websocket
await self.websocket.close()
self.websocket.start()
break # cycles the outer loop
# otherwise, it was the channel change one
for channel in self.channels.values():
if (
channel.stream is not None # steam online
and channel.stream.drops_enabled # drops are enabled
and channel.stream.game in games # streams a game we can earn drops in
):
self.watch(channel)
refresh_channels = True
self._channel_change.clear()
break
else:
# there's no available channel to watch
if refresh_channels:
# refresh the status of all channels,
# to make sure that our websocket didn't miss anything til this point
print("No suitable channel to watch, refreshing...")
for channel in self.channels.values():
await channel.get_stream()
await asyncio.sleep(0.5)
refresh_channels = False
continue
print("No suitable channel to watch, retrying in 120 seconds")
await asyncio.sleep(120)
def watch(self, channel: Channel):
if self._watching_task is not None:
@@ -217,7 +242,7 @@ class Twitch:
assert channel.stream is not None
viewers = message["viewers"]
channel.stream.viewer_count = viewers
logger.info(f"{channel.name} viewers: {viewers}")
logger.debug(f"{channel.name} viewers: {viewers}")
async def _validate_password(self, password: str) -> bool:
"""
+173 -122
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@@ -5,13 +5,15 @@ import random
import string
import asyncio
import logging
from typing import Any, Optional, Dict, Tuple, Set, Iterable, TYPE_CHECKING
from functools import wraps
from collections import deque
from typing import Any, Optional, Union, Dict, Tuple, Set, Iterable, cast, TYPE_CHECKING
from websockets.exceptions import ConnectionClosed, ConnectionClosedOK
from websockets.client import WebSocketClientProtocol, connect as websocket_connect
from exceptions import MinerException
from inventory import TimedDrop
from exceptions import MinerException
from constants import WEBSOCKET_URL, PING_INTERVAL, WebsocketTopic, get_topic
if TYPE_CHECKING:
@@ -21,118 +23,27 @@ if TYPE_CHECKING:
logger = logging.getLogger("TwitchDrops")
def task_wrapper(afunc):
@wraps(afunc)
async def wrapper(self: Websocket, *args, **kwargs):
try:
await afunc(self, *args, **kwargs)
except Exception:
logger.exception("Exception in websocket task")
return wrapper
class Websocket:
def __init__(self, twitch: Twitch):
self._twitch = twitch
self._ws: Optional[WebSocketClientProtocol] = None
self.connected = asyncio.Event() # set when there's an active websocket connection
self.reconnect = asyncio.Event() # set when the websocket needs to reconnect
self._send_queue: asyncio.Queue[Tuple[str, Dict[str, Any]]] = asyncio.Queue()
self._send_queue: deque[Tuple[str, Dict[str, Any]]] = deque()
self._recv_dict: Dict[str, asyncio.Future[Any]] = {}
self._topics: Set[WebsocketTopic] = set()
self._ping_task: Optional[asyncio.Task[Any]] = None
async def connect(self):
# ensure we're logged in before connecting
await self._twitch.wait_until_login()
assert self._twitch._user_id is not None
logger.info("Connecting to Websocket")
# Listen to our events of choice
user_id = self._twitch._user_id
# Defer topics via a task so we can proceed to the actual websocket connection
asyncio.create_task(
self.add_topics([
get_topic("UserDrops", user_id, self.process_drops),
get_topic("UserCommunityPoints", user_id, self.process_points),
])
)
# Connect/Reconnect loop
async for websocket in websocket_connect(WEBSOCKET_URL, ssl=True, ping_interval=None):
websocket.BACKOFF_MAX = 3 * 60 # type: ignore # 3 minutes
self._ws = websocket
self.reconnect.clear()
self.connected.set()
logger.info("Websocket Connected")
self._ping_task = asyncio.create_task(self._ping_loop())
try:
while not self.reconnect.is_set():
# Process receive
try:
# Wait up to 0.5s for a message we're supposed to receive
raw_message = await asyncio.wait_for(websocket.recv(), timeout=0.5)
except asyncio.TimeoutError:
# nothing - skip handling
pass
else:
# we've got something to process
message = json.loads(raw_message)
logger.debug(f"Websocket received: {message}")
msg_type = message["type"]
# handle the simple PING case
if msg_type == "PONG":
ping_future = self._recv_dict.pop("PING", None)
if ping_future is not None and not ping_future.done():
ping_future.set_result(message)
elif msg_type == "RESPONSE":
try:
self._recv_dict.pop(message["nonce"]).set_result(message)
except KeyError:
logger.exception("Received response for a request we didn't send")
elif msg_type == "RECONNECT":
# We've received a reconnect request
logger.warning("Received a Websocket Reconnect Request")
self.reconnect.set()
elif msg_type == "MESSAGE":
# request the assigned topic to process the response
target_topic = message["data"]["topic"]
for topic in self._topics:
if target_topic == topic:
try:
await topic.process(json.loads(message["data"]["message"]))
except Exception:
logger.exception("Exception in websocket topic process")
break
else:
logger.error(f"Received unknown websocket payload: {message}")
# Early exit if needed
if self.reconnect.is_set():
break
# Process send
while not self._send_queue.empty():
nonce, message = self._send_queue.get_nowait()
if nonce != "PING":
message["nonce"] = nonce
await websocket.send(json.dumps(message, separators=(',', ':')))
logger.debug(f"Websocket sent: {message}")
# A reconnect was requested
continue
except ConnectionClosed as exc:
self.connected.clear()
if self._ping_task is not None:
self._ping_task.cancel()
self._ping_task = None
if isinstance(exc, ConnectionClosedOK):
if exc.rcvd_then_sent:
# server closed the connection, not us - reconnect
logger.warning("Websocket Disconnected - Reconnecting")
continue
# we closed it - exit
break
# otherwise, reconnect
logger.warning("Websocket Closed - Reconnecting")
continue
except Exception:
logger.exception("Exception in Websocket - Reconnecting")
continue
async def close(self):
self.connected.clear()
if self._ping_task is not None:
self._ping_task.cancel()
if self._ws is not None:
await self._ws.close()
self._connect_task: Optional[asyncio.Task[Any]] = None
async def _ping_loop(self):
await self.connected.wait()
@@ -147,6 +58,136 @@ class Websocket:
break
await asyncio.sleep(ping_every)
def change_connection_state(self, state: bool):
if state:
# websocket is considered connected
logger.info("Websocket Connected")
self.connected.set()
self._ping_task = asyncio.create_task(self._ping_loop())
else:
# websocket is considered disconnected
self.connected.clear()
if self._ping_task is not None:
self._ping_task.cancel()
self._ping_task = None
def start(self):
self._connect_task = asyncio.create_task(self.connect())
def stop(self):
self.change_connection_state(False)
if self._connect_task is not None:
self._connect_task.cancel()
self._connect_task = None
@task_wrapper
async def connect(self):
# ensure we're logged in before connecting
await self._twitch.wait_until_login()
logger.info("Connecting to Websocket")
# Listen to our events of choice
user_id = cast(int, self._twitch._user_id)
# Add default topics
self.add_topics([
get_topic("UserDrops", user_id, self.process_drops),
get_topic("UserCommunityPoints", user_id, self.process_points),
])
# Connect/Reconnect loop
async for websocket in websocket_connect(WEBSOCKET_URL, ssl=True, ping_interval=None):
websocket.BACKOFF_MAX = 3 * 60 # type: ignore # 3 minutes
self._ws = websocket
self.reconnect.clear()
self.change_connection_state(True)
# Send all our chosen topics
topics_list = list(map(str, self._topics))
logger.info(f"Listening for: {', '.join(topics_list)}")
self.send(
{
"type": "LISTEN",
"data": {
"topics": topics_list,
"auth_token": self._twitch._access_token,
}
}
)
try:
while not self.reconnect.is_set():
# Process receive
try:
# Wait up to 0.5s for a message we're supposed to receive
raw_message = await asyncio.wait_for(websocket.recv(), timeout=0.5)
except asyncio.TimeoutError:
# nothing - skip handling
pass
else:
# we've got something to process
# separate method solely because the indent was getting rather ridiculus
await self.process_message(raw_message)
# Early exit if needed
if self.reconnect.is_set():
break
# Process send
while self._send_queue:
nonce, message = self._send_queue.popleft()
if nonce != "PING":
message["nonce"] = nonce
await websocket.send(json.dumps(message, separators=(',', ':')))
logger.debug(f"Websocket sent: {message}")
# A reconnect was requested
self.change_connection_state(False)
continue
except ConnectionClosed as exc:
self.change_connection_state(False)
if isinstance(exc, ConnectionClosedOK):
if exc.rcvd_then_sent:
# server closed the connection, not us - reconnect
logger.warning("Server Disconnected - Reconnecting")
continue
# we closed it - exit
return
# otherwise, reconnect
logger.warning("Websocket Closed - Reconnecting")
continue
except Exception:
logger.exception("Exception in Websocket - Reconnecting")
continue
async def process_message(self, raw_message: Union[bytes, str]):
message = json.loads(raw_message)
logger.debug(f"Websocket received: {message}")
msg_type = message["type"]
# handle the simple PING case
if msg_type == "PONG":
ping_future = self._recv_dict.pop("PING", None)
if ping_future is not None and not ping_future.done():
ping_future.set_result(message)
elif msg_type == "RESPONSE":
try:
self._recv_dict.pop(message["nonce"]).set_result(message)
except KeyError:
logger.exception("Received response for a request we didn't send")
elif msg_type == "RECONNECT":
# We've received a reconnect request
logger.warning("Received a Websocket Reconnect Request")
self.reconnect.set()
elif msg_type == "MESSAGE":
# request the assigned topic to process the response
target_topic = message["data"]["topic"]
for topic in self._topics:
if target_topic == topic:
# use a task to not block the websocket
asyncio.create_task(topic.process(json.loads(message["data"]["message"])))
break
else:
logger.error(f"Received unknown websocket payload: {message}")
async def close(self):
self.stop()
if self._ws is not None:
await self._ws.close()
def create_nonce(self, length: int = 30) -> str:
available_chars = string.ascii_letters + string.digits
return ''.join(random.choices(available_chars, k=length))
@@ -158,12 +199,12 @@ class Websocket:
nonce = "PING"
else:
nonce = self.create_nonce()
self._send_queue.put_nowait((nonce, message))
self._send_queue.append((nonce, message))
future: asyncio.Future[Dict[str, Any]] = asyncio.get_running_loop().create_future()
self._recv_dict[nonce] = future
return future
async def add_topics(self, topics: Iterable[WebsocketTopic]):
def add_topics(self, topics: Iterable[WebsocketTopic]):
# ensure no topics end up duplicated
topics = set(topics)
topics.difference_update(self._topics)
@@ -174,21 +215,24 @@ class Websocket:
if len(self._topics) >= 50:
# TODO: Handle multiple connections (up to 10) since one allows only up to 50 topics
raise MinerException("Too many topics")
await self.connected.wait()
assert self._twitch._access_token is not None
auth_token = self._twitch._access_token
topics_list = list(map(str, topics))
logger.info(f"Listening for: {', '.join(topics_list)}")
await self.send(
{
"type": "LISTEN",
"data": {
"topics": topics_list,
"auth_token": auth_token,
if self.connected.is_set():
# we're already connected, so we have to send the topics list ourselves
topics_list = list(map(str, topics))
logger.info(f"Listening for: {', '.join(topics_list)}")
return self.send(
{
"type": "LISTEN",
"data": {
"topics": topics_list,
"auth_token": self._twitch._access_token,
}
}
}
)
)
else:
# no connection is made, so let it wait until there is one
return self.connected.wait()
@task_wrapper
async def process_drops(self, message: Dict[str, Any]):
drop_id = message["data"]["drop_id"]
drop: Optional[TimedDrop] = None
@@ -203,13 +247,20 @@ class Websocket:
msg_type = message["type"]
if msg_type == "drop-progress":
print(
f"Drop: {drop.rewards_text()}: {drop.progress:5.1%} "
f"Drop: {drop.rewards_text()}: {drop.progress:6.1%} "
f"({drop.remaining_minutes} minutes remaining)"
)
elif msg_type == "drop-claim":
campaign = drop.campaign
await drop.claim()
print(f"Claimed drop: {drop.rewards_text()}")
print(
f"Claimed drop: {drop.rewards_text()} "
f"({campaign.claimed_drops}/{campaign.total_drops})"
)
if campaign.remaining_drops == 0:
self._twitch.reevaluate_campaigns()
@task_wrapper
async def process_points(self, message: Dict[str, Any]):
msg_type = message["type"]
if msg_type == "points-earned":