Simplify none game state change handling
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9dd2a1dc44
commit
e95ee4be5e
1 file changed
+2
-2
@@ -261,7 +261,7 @@ class Twitch:
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elif self._state is State.CHANNELS_FETCH:
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elif self._state is State.CHANNELS_FETCH:
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if self.game is None:
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if self.game is None:
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self.change_state(State.GAME_SELECT)
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self.change_state(State.GAME_SELECT)
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else:
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continue
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# pre-display the active drop without substracting a minute
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# pre-display the active drop without substracting a minute
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if (active_drop := self.get_active_drop()) is not None:
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if (active_drop := self.get_active_drop()) is not None:
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active_drop.display(countdown=False)
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active_drop.display(countdown=False)
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@@ -345,7 +345,7 @@ class Twitch:
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elif self._state is State.CHANNEL_SWITCH:
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elif self._state is State.CHANNEL_SWITCH:
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if self.game is None:
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if self.game is None:
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self.change_state(State.GAME_SELECT)
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self.change_state(State.GAME_SELECT)
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else:
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continue
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# Change into the selected channel, stay in the watching channel,
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# Change into the selected channel, stay in the watching channel,
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# or select a new channel that meets the required conditions
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# or select a new channel that meets the required conditions
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priority_channels: list[Channel] = []
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priority_channels: list[Channel] = []
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