Simplify none game state change handling

This commit is contained in:
DevilXD committed 2022-03-06 20:44:11 +01:00
1 parent 9dd2a1dc44
commit e95ee4be5e
1 file changed
+2 -2
+2 -2
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@@ -261,7 +261,7 @@ class Twitch:
elif self._state is State.CHANNELS_FETCH: elif self._state is State.CHANNELS_FETCH:
if self.game is None: if self.game is None:
self.change_state(State.GAME_SELECT) self.change_state(State.GAME_SELECT)
else: continue
# pre-display the active drop without substracting a minute # pre-display the active drop without substracting a minute
if (active_drop := self.get_active_drop()) is not None: if (active_drop := self.get_active_drop()) is not None:
active_drop.display(countdown=False) active_drop.display(countdown=False)
@@ -345,7 +345,7 @@ class Twitch:
elif self._state is State.CHANNEL_SWITCH: elif self._state is State.CHANNEL_SWITCH:
if self.game is None: if self.game is None:
self.change_state(State.GAME_SELECT) self.change_state(State.GAME_SELECT)
else: continue
# Change into the selected channel, stay in the watching channel, # Change into the selected channel, stay in the watching channel,
# or select a new channel that meets the required conditions # or select a new channel that meets the required conditions
priority_channels: list[Channel] = [] priority_channels: list[Channel] = []