Fix the 'watching channel reselect after cleanup' logic to be less binding in terms of game priorities
This commit is contained in:
1 parent
8d2fde9447
commit
dbb27e186d
1 file changed
+38
-33
@@ -330,13 +330,14 @@ class Twitch:
|
|||||||
])
|
])
|
||||||
# relink watching channel after cleanup,
|
# relink watching channel after cleanup,
|
||||||
# or stop watching it if it no longer qualifies
|
# or stop watching it if it no longer qualifies
|
||||||
|
# NOTE: this replaces 'self.watching_channel's internal value with the new object
|
||||||
watching_channel = self.watching_channel.get_with_default(None)
|
watching_channel = self.watching_channel.get_with_default(None)
|
||||||
if watching_channel is not None:
|
if watching_channel is not None:
|
||||||
new_watching = channels.get(watching_channel.id)
|
new_watching = channels.get(watching_channel.id)
|
||||||
if new_watching is not None and self.can_watch(new_watching):
|
if new_watching is not None and self.can_watch(new_watching):
|
||||||
self.watch(new_watching)
|
self.watch(new_watching)
|
||||||
else:
|
else:
|
||||||
# we're removing a channel we're watching
|
# we've removed a channel we were watching
|
||||||
self.stop_watching()
|
self.stop_watching()
|
||||||
# pre-display the active drop with a substracted minute
|
# pre-display the active drop with a substracted minute
|
||||||
for channel in channels.values():
|
for channel in channels.values():
|
||||||
@@ -349,25 +350,18 @@ class Twitch:
|
|||||||
elif self._state is State.CHANNEL_SWITCH:
|
elif self._state is State.CHANNEL_SWITCH:
|
||||||
# Change into the selected channel, stay in the watching channel,
|
# Change into the selected channel, stay in the watching channel,
|
||||||
# or select a new channel that meets the required conditions
|
# or select a new channel that meets the required conditions
|
||||||
priority_channels: list[Channel] = []
|
|
||||||
selected_channel = self.gui.channels.get_selection()
|
|
||||||
if selected_channel is not None:
|
|
||||||
self.gui.channels.clear_selection()
|
|
||||||
priority_channels.append(selected_channel)
|
|
||||||
watching_channel = self.watching_channel.get_with_default(None)
|
|
||||||
if watching_channel is not None:
|
|
||||||
priority_channels.append(watching_channel)
|
|
||||||
# If there's no selected channel, change into a channel we can watch
|
|
||||||
new_watching = None
|
new_watching = None
|
||||||
for channel in priority_channels:
|
selected_channel = self.gui.channels.get_selection()
|
||||||
if self.can_watch(channel):
|
if selected_channel is not None and self.can_watch(selected_channel):
|
||||||
new_watching = channel
|
# selected channel is checked first, and set as long as we can watch it
|
||||||
break
|
new_watching = selected_channel
|
||||||
if new_watching is None:
|
else:
|
||||||
|
# other channels additionally need to have a good reason
|
||||||
|
# for a switch (including the watching one)
|
||||||
# NOTE: we need to sort the channels every time because one channel
|
# NOTE: we need to sort the channels every time because one channel
|
||||||
# can end up streaming any game, since channels aren't game-tied
|
# can end up streaming any game - channels aren't game-tied
|
||||||
for channel in sorted(channels.values(), key=self._game_key):
|
for channel in sorted(channels.values(), key=self._game_key):
|
||||||
if self.can_watch(channel):
|
if self.can_watch(channel) and self.should_switch(channel):
|
||||||
new_watching = channel
|
new_watching = channel
|
||||||
break
|
break
|
||||||
if new_watching is not None:
|
if new_watching is not None:
|
||||||
@@ -461,6 +455,9 @@ class Twitch:
|
|||||||
await asyncio.sleep(60)
|
await asyncio.sleep(60)
|
||||||
|
|
||||||
def can_watch(self, channel: Channel) -> bool:
|
def can_watch(self, channel: Channel) -> bool:
|
||||||
|
"""
|
||||||
|
Determines if the given channel qualifies as a watching candidate.
|
||||||
|
"""
|
||||||
if not self.games:
|
if not self.games:
|
||||||
return False
|
return False
|
||||||
return (
|
return (
|
||||||
@@ -472,6 +469,28 @@ class Twitch:
|
|||||||
and any(campaign.can_earn(channel) for campaign in self.inventory)
|
and any(campaign.can_earn(channel) for campaign in self.inventory)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
def should_switch(self, channel: Channel) -> bool:
|
||||||
|
"""
|
||||||
|
Determines if the given channel qualifies as a switch candidate.
|
||||||
|
"""
|
||||||
|
watching_channel = self.watching_channel.get_with_default(None)
|
||||||
|
channel_order = self._game_key(channel)
|
||||||
|
if watching_channel is not None:
|
||||||
|
watching_order = self._game_key(watching_channel)
|
||||||
|
else:
|
||||||
|
# stub it with some high value, it doesn't really matter
|
||||||
|
# since 'is None' check returns earlier anyway
|
||||||
|
watching_order = 1
|
||||||
|
return (
|
||||||
|
watching_channel is None # there's no current watching channel
|
||||||
|
# or this channel's game is higher order than the watching one's
|
||||||
|
# NOTE: order is tied to the priority list position, so lower == higher
|
||||||
|
or channel_order < watching_order
|
||||||
|
or channel_order == watching_order # or the order is the same
|
||||||
|
# and this channel has priority over the watching channel
|
||||||
|
and channel.priority > watching_channel.priority
|
||||||
|
)
|
||||||
|
|
||||||
def watch(self, channel: Channel):
|
def watch(self, channel: Channel):
|
||||||
self.gui.channels.set_watching(channel)
|
self.gui.channels.set_watching(channel)
|
||||||
self.watching_channel.set(channel)
|
self.watching_channel.set(channel)
|
||||||
@@ -516,23 +535,9 @@ class Twitch:
|
|||||||
Called by a Channel when it goes online (after pending).
|
Called by a Channel when it goes online (after pending).
|
||||||
"""
|
"""
|
||||||
logger.debug(f"{channel.name} goes ONLINE")
|
logger.debug(f"{channel.name} goes ONLINE")
|
||||||
channel_order = self._game_key(channel)
|
|
||||||
watching_channel = self.watching_channel.get_with_default(None)
|
|
||||||
if watching_channel is not None:
|
|
||||||
watching_order = self._game_key(watching_channel)
|
|
||||||
else:
|
|
||||||
watching_order = 1
|
|
||||||
if (
|
if (
|
||||||
(
|
self.can_watch(channel) # we can watch the channel that just got ONLINE
|
||||||
self._state is State.IDLE # we're currently idle
|
and self.should_switch(channel) # and we should!
|
||||||
or watching_channel is None # or aren't watching anything
|
|
||||||
# or this channel is higher order than the watching one
|
|
||||||
# NOTE: order is tied to the list position, so lower == higher
|
|
||||||
or channel_order < watching_order
|
|
||||||
or channel_order == watching_order # or the order is the same
|
|
||||||
and channel.priority # and this channel has priority
|
|
||||||
and not watching_channel.priority # and we're watching a non-priority channel
|
|
||||||
) and self.can_watch(channel)
|
|
||||||
):
|
):
|
||||||
self.gui.print(f"{channel.name} goes ONLINE, switching...")
|
self.gui.print(f"{channel.name} goes ONLINE, switching...")
|
||||||
self.watch(channel)
|
self.watch(channel)
|
||||||
|
|||||||
Reference in new issue
Block a user