Stop automatic switching between games;

IDLE state + listbox selection clear fix
This commit is contained in:
DevilXD committed 2022-01-16 22:50:09 +01:00
1 parent 1d65fddfa1
commit cf1830cce9
4 files changed
+9 -24

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+2 -16
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@@ -281,6 +281,7 @@ class GameSelector:
)
if selected_index is not None:
# reselect the currently selected item
self._list.selection_clear(0, "end")
self._list.selection_set(selected_index)
else:
# the game we've had selected isn't there anymore - clear selection
@@ -302,25 +303,13 @@ class GameSelector:
if not self._games:
raise RuntimeError("No games to select from")
# select and return the first game from the list
self._list.selection_clear(0, "end")
self._list.selection_set(0)
first_game = next(iter(self._games.values()))
self._selection = str(first_game)
return first_game
return self._games[self._selection]
def select_next(self) -> Optional[Game]:
current = self._list.curselection()
if not current:
return self.get_selection()
next_idx = current[0]+1
game_name = self._list.get(next_idx)
if not game_name:
# this was the last game on the list
return None
self._list.selection_set(next_idx)
self._selection = game_name
return self._games[game_name]
class _BaseVars(TypedDict):
progress: DoubleVar
@@ -978,9 +967,6 @@ if __name__ == "__main__":
create_game(491115, "Paladins"),
# create_game(460630, "Tom Clancy's Rainbow Six Siege"),
])
gui.games.select_next()
gui.games.select_next()
gui.games.select_next()
# Channel list
gui.channels.display(create_channel("PaladinsGame", 0, None, 0, 0))
channel = create_channel("Traitus", 1, None, 0, 0)