Fix channel cleanup removing priority channels

This commit is contained in:
DevilXD committed 2022-01-22 19:02:31 +01:00
1 parent bd9d818b21
commit c0d6d8eb60
2 files changed
+29 -19

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+19 -12
View File
@@ -58,9 +58,10 @@ class Channel:
self.points: Optional[int] = None
self._stream: Optional[Stream] = None
self._pending_stream_up: Optional[asyncio.Task[Any]] = None
# Priority channels are considered first when switching channels,
# and if we're watching a non-priority channel,
# a priority channel going up triggers a switch
# Priority channels are:
# • considered first when switching channels
# • if we're watching a non-priority channel, a priority channel going up triggers a switch
# • not cleaned up unless they're streaming a game we haven't selected
self.priority: bool = priority
@classmethod
@@ -120,6 +121,13 @@ class Channel:
"""
return self._stream is not None
@property
def offline(self) -> bool:
"""
Returns True if the streamer is offline and isn't about to come online, False otherwise.
"""
return self._stream is None and self._pending_stream_up is None
@property
def pending_online(self) -> bool:
"""
@@ -210,35 +218,34 @@ class Channel:
The 'stream-up' event is sent before the stream actually goes online,
so just wait a bit and check if it's actually online by then.
"""
self.display()
await asyncio.sleep(ONLINE_DELAY.total_seconds())
online = await self.check_online()
self._pending_stream_up = None
self._pending_stream_up = None # for 'display' to work properly
self.display()
if online:
self._twitch.on_online(self)
def set_online(self):
"""
Sets the channel status to OFFLINE.
Sets the channel status to PENDING_ONLINE, where after ONLINE_DELAY,
it's going to be set to ONLINE.
This is called externally, if we receive an event about this happening.
"""
if self.online or self.pending_online:
# we're already online, or about to be
return
self._pending_stream_up = asyncio.create_task(self._online_delay())
# display is called from within the task
if self.offline:
self._pending_stream_up = asyncio.create_task(self._online_delay())
self.display()
def set_offline(self):
"""
Sets the channel status to OFFLINE.
Sets the channel status to OFFLINE. Cancels PENDING_ONLINE if applicable.
This is called externally, if we receive an event about this happening.
"""
if self._pending_stream_up is not None:
self._pending_stream_up.cancel()
self._pending_stream_up = None
self.display()
if self.online:
self._stream = None
self.display()
+10 -7
View File
@@ -204,25 +204,28 @@ class Twitch:
self.restart_watching()
self.change_state(State.CHANNELS_CLEANUP)
elif self._state is State.CHANNELS_CLEANUP:
# remove all channels that are offline,
# or aren't streaming the game we want anymore
if self.game is None:
# remove everything
to_remove: List[Channel] = list(self.channels.values())
else:
# remove all channels that:
to_remove = [
channel for channel in self.channels.values()
if not (channel.online or channel.pending_online)
channel
for channel in self.channels.values()
if channel.offline # are offline
or not channel.priority # aren't prioritized
# aren't streaming the game we want anymore
or channel.game is None or channel.game != self.game
]
self.websocket.remove_topics(
WebsocketTopic.as_str("Channel", "VideoPlayback", channel.id)
for channel in to_remove
)
watching_channel = self.watching_channel.get_with_default(None)
if watching_channel is not None and watching_channel in to_remove:
# we're removing a channel we're watching
self.stop_watching()
for channel in to_remove:
if self.is_watching(channel):
# we're removing a channel we're watching
self.stop_watching()
del self.channels[channel.id]
channel.remove()
self.gui.channels.shrink()