Remove inventory lock to fix a bug;
with campaign not refreshing once all drops are mined
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e921295613
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b0007eaab2
1 file changed
+3
-3
@@ -55,7 +55,6 @@ class Twitch:
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self._state_change = asyncio.Event()
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self.game: Optional[Game] = None
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self.inventory: Dict[Game, List[DropsCampaign]] = {}
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self._inv_lock = asyncio.Lock()
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# GUI
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self.gui = GUIManager(self)
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# Cookies, session and auth
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@@ -490,7 +489,6 @@ class Twitch:
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if msg_type not in ("drop-progress", "drop-claim"):
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return
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drop_id: str = message["data"]["drop_id"]
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async with self._inv_lock:
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drop: Optional[TimedDrop] = self.get_drop(drop_id)
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if msg_type == "drop-claim":
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if drop is None:
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@@ -523,7 +521,10 @@ class Twitch:
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if drop_data is None or drop_data["dropID"] != drop.id:
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break
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await asyncio.sleep(2)
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if campaign.remaining_drops:
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self.restart_watching()
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else:
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self.change_state(State.INVENTORY_FETCH)
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return
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assert msg_type == "drop-progress"
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watching_channel = self.watching_channel.get_with_default(None)
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@@ -777,7 +778,6 @@ class Twitch:
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return DropsCampaign(self, response["data"]["user"]["dropCampaign"], claimed_benefits)
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async def fetch_inventory(self) -> None:
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async with self._inv_lock:
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# fetch all available campaign IDs, that are currently ACTIVE and account is connected
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response = await self.gql_request(GQL_OPERATIONS["Campaigns"])
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data = response["data"]["currentUser"]["dropCampaigns"] or []
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