Add an option to hide excluded games from the inventory view
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3c6fecb039
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2 files changed
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-4
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@@ -1003,11 +1003,13 @@ class Notebook:
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class InventoryOverview:
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class InventoryOverview:
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def __init__(self, manager: GUIManager, master: ttk.Widget):
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def __init__(self, manager: GUIManager, master: ttk.Widget):
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self._cache = manager._cache
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self._cache: ImageCache = manager._cache
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self._settings: Settings = manager._twitch.settings
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self._filters = {
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self._filters = {
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"linked": IntVar(master, 1),
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"linked": IntVar(master, 1),
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"expired": IntVar(master, 0),
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"upcoming": IntVar(master, 1),
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"upcoming": IntVar(master, 1),
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"expired": IntVar(master, 0),
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"excluded": IntVar(master, 0),
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"finished": IntVar(master, 0),
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"finished": IntVar(master, 0),
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}
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}
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# Filtering options
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# Filtering options
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@@ -1044,6 +1046,14 @@ class InventoryOverview:
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text=_("gui", "inventory", "filter", "expired"),
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text=_("gui", "inventory", "filter", "expired"),
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padding=(0, 0, LABEL_SPACING, 0),
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padding=(0, 0, LABEL_SPACING, 0),
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).grid(column=(icolumn := icolumn + 1), row=0)
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).grid(column=(icolumn := icolumn + 1), row=0)
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ttk.Checkbutton(
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filter_frame, variable=self._filters["excluded"]
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).grid(column=(icolumn := icolumn + 1), row=0)
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ttk.Label(
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filter_frame,
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text=_("gui", "inventory", "filter", "excluded"),
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padding=(0, 0, LABEL_SPACING, 0),
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).grid(column=(icolumn := icolumn + 1), row=0)
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ttk.Checkbutton(
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ttk.Checkbutton(
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filter_frame, variable=self._filters["finished"]
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filter_frame, variable=self._filters["finished"]
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).grid(column=(icolumn := icolumn + 1), row=0)
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).grid(column=(icolumn := icolumn + 1), row=0)
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@@ -1080,11 +1090,13 @@ class InventoryOverview:
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frame = self._campaigns[campaign]
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frame = self._campaigns[campaign]
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linked = bool(self._filters["linked"].get())
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linked = bool(self._filters["linked"].get())
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expired = bool(self._filters["expired"].get())
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expired = bool(self._filters["expired"].get())
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excluded = bool(self._filters["excluded"].get())
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upcoming = bool(self._filters["upcoming"].get())
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upcoming = bool(self._filters["upcoming"].get())
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finished = bool(self._filters["finished"].get())
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finished = bool(self._filters["finished"].get())
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if (
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if (
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(not linked or campaign.linked)
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(not linked or campaign.linked)
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and (campaign.active or upcoming and campaign.upcoming or expired and campaign.expired)
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and (campaign.active or upcoming and campaign.upcoming or expired and campaign.expired)
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and (excluded or not excluded and campaign.game.name not in self._settings.exclude)
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and (finished or not campaign.finished)
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and (finished or not campaign.finished)
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):
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):
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frame.grid()
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frame.grid()
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+4
-2
@@ -120,8 +120,9 @@ class GUIInvFilter(TypedDict):
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name: str
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name: str
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show: str
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show: str
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linked: str
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linked: str
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expired: str
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upcoming: str
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upcoming: str
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expired: str
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excluded: str
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finished: str
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finished: str
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refresh: str
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refresh: str
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@@ -306,8 +307,9 @@ default_translation: Translation = {
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"name": "Filter",
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"name": "Filter",
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"show": "Show:",
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"show": "Show:",
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"linked": "Linked only",
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"linked": "Linked only",
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"expired": "Expired",
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"upcoming": "Upcoming",
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"upcoming": "Upcoming",
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"expired": "Expired",
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"excluded": "Excluded",
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"finished": "Finished",
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"finished": "Finished",
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"refresh": "Refresh",
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"refresh": "Refresh",
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},
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},
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