Switch to IDLE after cleanup, not game select
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1 parent
ed81d6abc8
commit
03536d8344
1 file changed
+9
-8
@@ -225,14 +225,11 @@ class Twitch:
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else:
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else:
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self.game = self.gui.games.set_first()
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self.game = self.gui.games.set_first()
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if self.game is not None:
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if self.game is not None:
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# restart the watch loop if needed
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# restart the watch loop immediately on new game selected
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self.restart_watching()
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self.restart_watching()
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# signal channel cleanup that we're removing everything
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# signal channel cleanup that we're removing everything
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full_cleanup = True
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full_cleanup = True
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self.change_state(State.CHANNELS_CLEANUP)
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self.change_state(State.CHANNELS_CLEANUP)
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else:
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# with no game selected, we switch to IDLE
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self.change_state(State.IDLE)
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elif self._state is State.CHANNELS_CLEANUP:
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elif self._state is State.CHANNELS_CLEANUP:
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if self.game is None or full_cleanup:
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if self.game is None or full_cleanup:
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# no game selected or we're doing full cleanup: remove everything
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# no game selected or we're doing full cleanup: remove everything
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@@ -260,7 +257,11 @@ class Twitch:
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for channel in to_remove:
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for channel in to_remove:
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del channels[channel.id]
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del channels[channel.id]
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channel.remove()
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channel.remove()
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self.change_state(State.CHANNELS_FETCH)
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if self.game is not None:
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self.change_state(State.CHANNELS_FETCH)
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else:
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# with no game selected, we switch to IDLE after cleanup
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self.change_state(State.IDLE)
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elif self._state is State.CHANNELS_FETCH:
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elif self._state is State.CHANNELS_FETCH:
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if self.game is None:
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if self.game is None:
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self.change_state(State.GAME_SELECT)
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self.change_state(State.GAME_SELECT)
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