A bunch of naming and consistency changes
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@@ -865,7 +865,7 @@ class ChannelList:
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self._add_column(
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"points", _("gui", "channels", "headings", "points"), width_template="1234567"
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)
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self._add_column("priority", "❗", width_template="✔")
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self._add_column("acl_base", "📋", width_template="✔")
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self._channel_map: dict[str, Channel] = {}
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def _add_column(
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@@ -999,8 +999,8 @@ class ChannelList:
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self.shrink()
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def display(self, channel: Channel, *, add: bool = False):
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# priority
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priority = "✔" if channel.priority else "❌"
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# ACL-based
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acl_based = "✔" if channel.acl_based else "❌"
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# status
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if channel.online:
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status = _("gui", "channels", "online")
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@@ -1026,7 +1026,7 @@ class ChannelList:
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self._set(iid, "drops", drops)
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self._set(iid, "status", status)
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self._set(iid, "viewers", viewers)
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self._set(iid, "priority", priority)
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self._set(iid, "acl_base", acl_based)
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if points != '': # we still want to display 0
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self._set(iid, "points", points)
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elif add:
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@@ -1039,7 +1039,7 @@ class ChannelList:
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"points": points,
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"status": status,
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"viewers": viewers,
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"priority": priority,
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"acl_base": acl_based,
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"channel": channel.name,
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},
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)
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@@ -1613,7 +1613,7 @@ class SettingsPanel:
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# NOTE: we shift the indexes so that 0 can be used as the default one
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size = self._priority_list.size()
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return {
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game_name: i - size for i, game_name in enumerate(self._priority_list.get(0, "end"))
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game_name: size - i for i, game_name in enumerate(self._priority_list.get(0, "end"))
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}
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def priority_add(self) -> None:
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