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Added source for ByteEdit
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/*
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* 03/16/2013
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*
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* TokenPainter - Renders tokens in an instance of RSyntaxTextArea.
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*
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* This library is distributed under a modified BSD license. See the included
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* RSyntaxTextArea.License.txt file for details.
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*/
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package org.fife.ui.rsyntaxtextarea;
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import java.awt.Graphics2D;
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import javax.swing.text.TabExpander;
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/**
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* Renders tokens in an instance of {@link RSyntaxTextArea}. One instance
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* may render tokens "regularly," another may render visible whitespace, for
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* example.
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*
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* @author Robert Futrell
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* @version 1.0
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*/
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interface TokenPainter {
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/**
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* Paints this token.
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*
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* @param token The token to render.
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* @param g The graphics context in which to paint.
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* @param x The x-coordinate at which to paint.
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* @param y The y-coordinate at which to paint.
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* @param host The text area this token is in.
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* @param e How to expand tabs.
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* @return The x-coordinate representing the end of the painted text.
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*/
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float paint(Token token, Graphics2D g, float x, float y,
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RSyntaxTextArea host, TabExpander e);
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/**
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* Paints this token.
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*
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* @param token The token to render.
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* @param g The graphics context in which to paint.
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* @param x The x-coordinate at which to paint.
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* @param y The y-coordinate at which to paint.
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* @param host The text area this token is in.
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* @param e How to expand tabs.
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* @param clipStart The left boundary of the clip rectangle in which we're
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* painting. This optimizes painting by allowing us to not paint
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* paint when this token is "to the left" of the clip rectangle.
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* @return The x-coordinate representing the end of the painted text.
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*/
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float paint(Token token, Graphics2D g, float x, float y,
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RSyntaxTextArea host, TabExpander e, float clipStart);
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/**
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* Paints this token.
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*
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* @param token The token to render.
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* @param g The graphics context in which to paint.
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* @param x The x-coordinate at which to paint.
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* @param y The y-coordinate at which to paint.
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* @param host The text area this token is in.
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* @param e How to expand tabs.
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* @param clipStart The left boundary of the clip rectangle in which we're
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* painting. This optimizes painting by allowing us to not paint
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* paint when this token is "to the left" of the clip rectangle.
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* @param paintBG Whether to paint the background.
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* @return The x-coordinate representing the end of the painted text.
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*/
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float paint(Token token, Graphics2D g, float x, float y,
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RSyntaxTextArea host, TabExpander e, float clipStart,
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boolean paintBG);
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/**
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* Paints this token as it should appear in a selected region of text
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* (assuming painting with a selection-foreground color is enabled in the
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* parent <code>RSyntaxTextArea</code>).
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*
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* @param token The token to render.
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* @param g The graphics context in which to paint.
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* @param x The x-coordinate at which to paint.
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* @param y The y-coordinate at which to paint.
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* @param host The text area this token is in.
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* @param e How to expand tabs.
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* @param useSTC Whether to use the text area's "selected text color."
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* @return The x-coordinate representing the end of the painted text.
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*/
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float paintSelected(Token token, Graphics2D g, float x, float y,
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RSyntaxTextArea host, TabExpander e, boolean useSTC);
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/**
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* Paints this token as it should appear in a selected region of text
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* (assuming painting with a selection-foreground color is enabled in the
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* parent <code>RSyntaxTextArea</code>).
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*
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* @param token The token to render.
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* @param g The graphics context in which to paint.
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* @param x The x-coordinate at which to paint.
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* @param y The y-coordinate at which to paint.
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* @param host The text area this token is in.
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* @param e How to expand tabs.
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* @param clipStart The left boundary of the clip rectangle in which we're
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* painting. This optimizes painting by allowing us to not paint
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* paint when this token is "to the left" of the clip rectangle.
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* @param useSTC Whether to use the text area's "selected text color."
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* @return The x-coordinate representing the end of the painted text.
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*/
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float paintSelected(Token token, Graphics2D g, float x, float y,
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RSyntaxTextArea host, TabExpander e, float clipStart,
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boolean useSTC);
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}
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